![ratchet and clank emulator texture glitches ratchet and clank emulator texture glitches](https://i.ytimg.com/vi/J4ijgwuqhPs/maxresdefault.jpg)
- #Ratchet and clank emulator texture glitches how to
- #Ratchet and clank emulator texture glitches code
- #Ratchet and clank emulator texture glitches ps3
#Ratchet and clank emulator texture glitches ps3
In a hilarious turn of events, not even a PS3 could handle Ratchet & Clank. Now, I could finally begin my binge! Pulling out the PS3 I opened up my closet and dug out the dusty PS3 buried deep within. So, I decided to finally stop being a little gremlin.
#Ratchet and clank emulator texture glitches code
Since the PS2 uses a different machine code than PC, it can be difficult for a computer to emulate those games accurately. I’ve never had to mess with any settings when emulating the PS1, GameCube or Wii. Keep in mind: issues like these don’t plague emulation as a whole. I don’t have the patience to go through this much trouble for every Ratchet & Clank game. I was wasting my time, especially since I could have easily pulled out my PS3 and played my physical collection on it. I’m sure I would eventually have figured it out if I kept trying, but at that point, I had already put hours into troubleshooting. Once again, I messed with texture filtering, hack levels, anisotropic filtering, interlacing, texture offsets and renderers, but found no answer. This was unbearable, and after a few seconds, I began editing the settings to find a solution. I decided to open my older 1.40 PCSX2 and run Ratchet & Clank.Īgain, the game’s textures were buggy, causing an obvious discoloration in nearly everything on screen. In other words, it could have been unstable compared to other versions. The version of PCSX2 that I currently use is a 1.7.0 build used for development. I was ready to give up at this point, but I had a couple more ideas.
#Ratchet and clank emulator texture glitches how to
I kept trying new things I moved other settings around and looked at YouTube guides on how to prevent frequent frame rate drops, but nothing worked. However, instead of helping, these changes made the game even more demanding and intensified the slowdowns. This guide was vague, but I tried following it anyway. This is when I resorted to Google, where I found a thread of ideal settings for running Ratchet & Clank. When I travelled to highly-detailed areas of Novalis (the game's second planet), frame-rate drops came back to haunt me. With this configuration, the slowdowns in the first area of the game were infrequent enough for me to keep my sanity. Eventually, I changed EE Cyclerate to -2, EE Cycle Skipping to 0 and Texture Offset to 320 (x) by 320 (y).
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I went back into the settings and continued moving stuff around. However, I was experiencing low frame rates and frequent slowdowns whenever I tossed a bomb or when expansive vistas came into view. I hopped back in and breathed a sigh of relief I no longer suffered graphical issues. I have no clue what did the trick, but at the time, I didn’t care and just went back to playing. It was so unbearable that I went into PCSX2’s options menu and randomly switched between the values within texture filtering, hack levels, anisotropic filtering, interlacing, texture offsets and render settings until my issue was fixed.
![ratchet and clank emulator texture glitches ratchet and clank emulator texture glitches](https://i.ytimg.com/vi/_KH-xXFlSB0/maxresdefault.jpg)
As I moved Ratchet, nearly every on-screen model turned into spaghetti, flinging around as if a toddler was having a fit. I sighed and carried on, hoping that the game itself would be fine I was wrong. I booted up the first Ratchet & Clank game and noticed that the sides of the main menu were glitching and stretching across the screen. After all, the game seemed nowhere near as hardware-demanding as Shadow of the Colossus. Like a naive child, I hoped Ratchet & Clank would be different. Extensive troubleshooting didn’t fix this issue, either. Since this is a game about pressing the buttons shown on screen, them not being visible made it difficult to play. When going through PaRappa the Rapper 2, certain models glitched in front of rhythm prompts. In reality, I should’ve pulled out my PS3 instead of enduring the technical issues.Įmulation can also make a game unplayable. I couldn’t find a solution, as the game constantly jumped between so much bloom that the sky was blinding or absolutely no bloom at all. The sky was lacking bloom, and after watching videos of how Shadow of the Colossus originally ran on PS2, I realized this wasn’t how it should be. With all that, my emulation was still poorly reproduced. The mayhem of PCSX2 settings (Image credit: PCSX2)